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New vegas energy weapons mod

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Tagged skills would be EW, Science, and Medicine. I would very much like your feedback on a setup I had in mind. There seem to be a lot of EW related perks, which leaves me with questions about which ones are most useful in both short and long terms. Repair for the repairs plus Science for ammo 'crafting' though I don't know how useful crafting EW ammo is. It also feels like I have to raise a lot of skills for it to work. It feels like the game is very short on EW's at the beginning of the game, so I don't know if it would be a good idea to have a higher Agility and Guns skill.Īgility is needed for VATS too, but if EW's use less AP than Guns then there might be no problem.

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I feel like I'm having a hard time deciding on my SPECIAL, major skills to increase, and which perks to choose. In New Vegas, however, that's not the case. The problem is, in Fallout 3 it seemed so easy you had access to 29 perks and lots and lots of skill points. Alright, after completing the game all four times with a Guns character, I decided to go for Energy Weapons.